Rods, Staves, & Wands

Rod of Cancellation

Drains the enchantment from a magic item that is touched.

Staff of Commanding

Grants the power to control animals, humans, and plants.

Commanding Animals

Commanding Humans

Commanding Plants

Staff of Healing

Has the power to heal those touched.

Staff of Power

An item of great wizardly power, this staff may be used as a weapon in melee, and may evoke five different magical effects.

Staff of Snakes

A magical staff that can transform into a snake on command.

Staff of Striking

Used as a magical melee weapon.

Staff of Withering

Creatures hit by the staff are magically aged:

Staff of Wizardry

An item of supreme wizardly power, this staff may be used as a weapon in melee, and may evoke a dozen different magical effects.

Wand of Cold

Conjures a cone of freezing energy.

Wand of Enemy Detection

Grants the power to detect nearby enemies.

Wand of Fear

Conjures a cone of magical energy that terrifies those within it.

Wand of Fire Balls

Conjures fire balls:

Wand of Illusion

Expending a charge, an illusion of the character’s choosing manifests. This works in the same way as the magic-user spell phantasmal force, except:

Wand of Lightning Bolts

Conjures strokes of powerful electricity:

Wand of Magic Detection

Grants the power to detect magic nearby.

Wand of Metal Detection

Grants the power to detect masses of metal of any type.

Wand of Negation

Has the power to negate the effects of other wands or staves.

Wand of Paralyzation

Conjures a cone of paralyzing energy.

Wand of Polymorph

By expending a charge, the wielder of the wand or another creature within 60’ changes into another type of creature, as selected by the wielder. This works in the same way as the magic-user spells polymorph self and polymorph others.

Wand of Secret Door Detection

Reveals the location of any secret door within 20’.

Wand of Trap Detection

Reveals the location of all traps within 20’.