Equipment
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Equipment is generally available to buy in any outpost of civilization. Depending of where you are buying from, there may be a limit to what is on hand or able to be ordered. Vehicles are typically made to order and require specialized labor to make.
Items listed below can be carried, worn, or equipped as is reasonable: that is, you may have as many swords strapped to you as makes practical sense, a the GM’s discretion.
Some magic items require attunement in order to use their powers. Such magic items are generally ones which have at least a very limited form of will and awareness, if not proper intelligence, and must be willed into doing the wielder’s bidding. Attuning just requires the character to dedicate a small amount of time becoming familiar with the items. The number of magic items a character can attune to at one time is limited to 2 + Cha bonus (minimum 1).
Table 28: Weapons
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Weapon | Cost | Damage | Type | Range |
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Dagger | 3 | 1d4 | Light, thrown | Short |
Hand Axe | 3 | 1d4 | Light, thrown | Short |
Mace | 5 | 1d6 | Club, light | |
Staff | 5 | 1d6 | Club, two-handed | |
Sword | 10 | 1d6 | | |
Battle Axe | 7 | 1d6 | | |
Morning Star | 6 | 1d6 | Club | |
Flail | 8 | 1d8 | Club, two-handed | |
Spear | 1 | 1d4 | Light, thrown | Short |
Polearm | 7 | 1d6 | | |
Halberd | 7 | 1d8 | Two-handed | |
Claymore | 15 | 1d8 | Two-handed | |
Lance | 4 | 1d10 | Mounted only | |
Pike | 5 | 1d6 | Thrown | Short |
Short Bow | 25 | 1d6 | Light, ranged, two-handed | Long |
Composite Bow | 50 | 1d8 | Ranged, two-handed | Long |
Hand Crossbow | 50 | 1d4 | Ranged | Short |
Light Crossbow | 15 | 1d6 | Light, ranged, two-handed | Short |
Heavy Crossbow | 25 | 1d8 | Ranged, two-handed | Long |
Weapon Attributes
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Attribute | Description |
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Club | Is considered a club for purposes of weapon proficiency |
Light | Eligible for the two-weapon fighting combat maneuver |
Mounted Only | Disadvantage when not attacking while riding a mount |
Ranged | Uses ammunition, Attack roll is Dex, No ability bonus applied to dmg |
Thrown | May be thrown, Attack roll is Dex, Apply Str bonus to dmg |
Two-handed | May not be used with a shield or with two-weapon fighting |
Table 29: Ammunition
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Ammunition | Cost |
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Quiver of 20 Arrows | 10 |
Case with 30 Quarrels | 10 |
20 Arrows/30 Quarrels | 5 |
Silver Tipped Arrow | 5 |
Table 30: Armor
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Armor | Type | Cost | AC |
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Leather Armor | Light | 15 | 12 + Dex Bonus |
Chain-type Mail | | 30 | 14 + Dex Bonus (max +2) |
Plate Mail | | 50 | 16 |
Helmet | Light | 10 | 11 + Dex Bonus |
Shield | | 10 | +2 |
Barding (Horse Armor) | | 150 | 14 |
Table 31: Transport
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Transport | Cost |
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Mule | 20 |
Draft Horse | 30 |
Light Horse | 40 |
Warhorse, Medium | 100 |
Warhorse, Heavy | 200 |
Saddle | 25 |
Saddle Bags | 10 |
Cart | 100 |
Wagon | 200 |
Raft | 40 |
Small Boat | 100 |
Small Merchant Ship | 5,000 |
Large Merchant Ship | 20,000 |
Small Galley | 10,000 |
Large Galley | 30,000 |
Table 32: Sundries
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Item | Cost |
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50’ of Rope | 1 |
10’ Pole | 1 |
12 Iron Spikes | 1 |
Small Sack | 1 |
Large Sack | 2 |
Leather Back Pack | 5 |
Water/Wine Skin | 1 |
6 Torches | 1 |
Lantern | 10 |
Flask of Oil | 2 |
3 Stakes & Mallet | 3 |
Steel Mirror | 5 |
Silver Mirror, Small | 15 |
Wooden Holy Symbol | 2 |
Silver Holy Symbol | 25 |
Holy Water/Vial | 25 |
Wolvesbane, bunch | 10 |
Belladonna, bunch | 10 |
Garlic, bud | 5 |
Wine, quart | 1 |
1 week rations for 1 person | 5 |