Monsters
#
Monsters are any Non-Player Characters (NPCs) involved in combat. Monsters are not as mechanically fleshed out as Player Characters (PCs): they don’t have classes, don’t gain levels. They have two main traits: their hit dice (HD), and any special attacks they may have. Hit dice determine their power level, with 1HD being roughly equivalent to (or maybe slightly under-powered from) a 1st level character.
Poor rolls are activities that are awkward for that creature, or that they are not designed to do. Proficient rolls are things they are used to doing regularly, like attacks. Good rolls are for the things they specialize in or are known for being especially good at. Like a giant’s strength, or a tiger’s stealth, or a signature attack.
Dmg describes the number of damage dice across all attacks in a round. Can be all in a single attack or spread across several attacks. For example 3d8 dmg/round can be a single attack for 3d8, or an attack of 1d8 and an attack of 2d8.
The number of special abilities is just a suggestion, but try to keep them within the theme of the monster. Some abilities shouldn’t be used on monsters commonly encountered before PCs have the tools to deal with them, such as permanent ability drain.
Table 46: Monster Stats by HD
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HD | HP | Poor | Prof | Good | Dmg/Round | # Specials |
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1/4 | 1 | -2 | +2 | +2 | 1d4 | 0-1 |
1/2 | 2 | -2 | +2 | +2 | 1d6 | 0-1 |
1 | 4 | -2 | +2 | +3 | 1d8 | 0-1 |
2 | 9 | -2 | +2 | +3 | 1d10 | 0-1 |
3 | 13 | -2 | +2 | +3 | 2d6 | 0-1 |
4 | 18 | -1 | +2 | +4 | 2d8 | 0-1 |
5 | 23 | -1 | +3 | +5 | 2d10 | 1-2 |
6 | 27 | -1 | +3 | +5 | 3d6 | 1-2 |
7 | 32 | -1 | +3 | +5 | 3d8 | 1-2 |
8 | 36 | -1 | +3 | +5 | 3d8+1 | 1-2 |
9 | 41 | 0 | +4 | +7 | 3d8+2 | 1-3 |
10 | 45 | 0 | +4 | +7 | 3d8+3 | 1-3 |
11 | 50 | 0 | +4 | +7 | 3d10 | 1-3 |
12 | 54 | 0 | +4 | +7 | 3d10+1 | 1-3 |
13 | 59 | 0 | +5 | +8 | 3d10+2 | 2-4 |
14 | 63 | +1 | +5 | +9 | 3d10+3 | 2-4 |
15 | 68 | +1 | +5 | +9 | 4d6 | 2-4 |
16 | 72 | +1 | +5 | +9 | 4d6+1 | 2-4 |
17 | 77 | +1 | +6 | +10 | 4d6+2 | 2-5 |
18 | 81 | +1 | +6 | +10 | 4d6+3 | 2-5 |
19 | 86 | +2 | +6 | +11 | 4d8 | 2-5 |
20 | 90 | +2 | +6 | +11 | 4d8+1 | 2-5 |
21 | 95 | +2 | +7 | +12 | 4d8+2 | 2-6 |
Table 47: Monster Specials
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Special | Min HD | Description |
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Ability Drain | - | Save or temporarily lose 1d6 of that ability |
Area of Effect | 5 | 10’/2HD cone or 5’/2HD sphere or 10’/2HD line, damage 1d6/2HD, save for half |
Blood Drain | - | Successfully attacked creatures in touch range lose 1 die damage per round |
Charge | - | As per the combat maneuver |
Condition | - | Save or get condition (poison, paralysis, confusion) on successful attack |
Construct | - | Unharmed by gas; unaffected by charm, hold, and sleep spells. |
Damage resistance | - | Half or no damage to certain damage types |
Division | 3 | Attacking with edged weapons produces 2HD clones of the monster |
Diseased | - | On a crit, target must Con save or be diseased |
Energy Drain | 3 | Permanently lose several HD worth of hit points |
Infravision | - | Can see in the dark short range |
Lycanthrope | 3 | Has human form, Mundane damage immunity, Summon 1d2 animals, wolfsbane forces Cha save or flee, Losing 1/2 total HP to lycanthrope attacks contracts infection |
Movement | - | Gain a fly/swim/burrow/hover, etc speed |
Multiattack | 3 | 1 extra attack per 3HD (+1 die to Dmg/Round) |
Permanent Ability Drain | 5 | Save or permanently lose 1d6 of that ability |
Regeneration | - | Regain hit points per round unless damaged by fire |
Resistance | - | +2 to saving throws |
Spellcasting | - | Know 2 spells |
Swallow Whole | 5 | Swallow whole on crit, digesting is 1d4/round, daggers damage inside |
Tenacious | - | Immune to morale effects |
Trample | - | Advantage against creatures in touch range the the start of the turn |
Undead | - | Immune to effects that affect living creatures and mind-affecting spells, curing is reversed |
Table 47: Monster List A
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Monster | HD | AC | MV | Special |
---|
Acolyte | 1 | 16 | 30' | Tenacious |
Acolyte, Leader | 3 | 17 | 30' | Spellcasting, Tenacious |
Ape, White | 4 | 12 | 40' | |
Table 49: Monster List B
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Monster | HD | AC | MV | Special |
---|
Bandit | 1 | 12 | 30' | |
Basilisk | 6 | 14 | 10' | Petrify |
Bat | 1/4 | 13 | 60' | Fly, Confusion |
Bat, Giant | 2 | 13 | 60' | Fly |
Bat, Vampire | 2 | 13 | 60' | Unconsciousness, Blood drain 1d4 |
Bear, Black | 4 | 13 | 40' | Multiattack |
Bear, Grizzly | 5 | 14 | 40' | Multiattack |
Bear, Polar | 6 | 13 | 40' | Multiattack |
Beetle, Fire | 1 | 14 | 30' | |
Beetle, Oil | 2 | 14 | 30' | Blistering, 10' |
Beetle, Tiger | 3 | 15 | 30' | |
Berserker | 1 | 11 | 30' | Tenacious |
Black Pudding | 10 | 12 | 20' | Non-fire immunity, Division |
Blink Dog | 4 | 13 | 40' | Teleport |
Boar | 3 | 11 | 50' | Tenacious |
Brigand, Cavalier | 1 | 16 | 30' | |
Brigand, Footman | 1 | 14 | 30' | |
Brigand, Leader | 2 | 18 | 30' | |
Brigand, Commander | 4 | 18 | 30' | |
Buccaneer | 1 | 12 | 30' | |
Buccaneer, Bosun | 2 | 14 | 30' | |
Buccaneer, Captain | 7 | 14 | 30' | |
Bugbear | 3 | 13 | 30' | Multiattack |
Table 50: Monster List C
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Monster | HD | AC | MV | Special |
---|
Caecilia | 6 | 12 | 20' | Swim, Swallow Whole |
Camel | 2 | 11 | 50' | |
Carcass Crawler | 3 | 11 | 40' | Paralysis |
Cat, Lion | 5 | 12 | 50' | |
Cat, Mountain Lion | 3 | 12 | 50' | |
Cat, Panther | 4 | 14 | 70' | |
Cat, Sabre-Toothed Tiger | 8 | 12 | 50' | |
Cat, Tiger | 6 | 12 | 50' | Camouflage |
Cave Locust | 2 | 14 | 60' | Multiattack, Sickness |
Centaur | 4 | 13 | 60' | |
Centaur, young | 2 | 13 | 60' | |
Centipede, Giant | 1 | 10 | 20' | Poison |
Chimera | 9 | 14 | 60' | Fl 90’y, Cone of fire 3x/day |
Cockatrice | 5 | 12 | 60' | Fly 90’, Petrification |
Crab, Giant | 3 | 16 | 20' | Multiattack |
Crocodile, Giant | 15 | 17 | 30' | Swim, Swallow whole |
Crocodile, Large | 6 | 16 | 30' | Swim |
Crocodile, Normal | 2 | 13 | 30' | Swim |
Cyclops | 13 | 13 | 30' | Curse 1x/week |
Table 51: Monster List D
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Monster | HD | AC | MV | Special |
---|
Dervish | 1 | 14 | 30' | |
Djinni (Lesser) | 7 | 13 | 30' | Fly 90’, Spells: Invisibilty, Gaseous form, Illusions, Conjure metals and soft goods |
Doppelgänger | 4 | 13 | 30' | Shape Stealing |
Dragon, Black | 7 | 16 | 30' | Fly 80’, 60’ Line acid, 4 arcane spells, Tenacious |
Dragon, Blue | 9 | 18 | 30' | Fly 80’, 100’ Line lightning, 8 arcane spells, Tenacious |
Dragon, Gold | 11 | 20 | 30' | Fly 80’, 90’ Cone fire or poison, 12 arcane spells, Tenacious |
Dragon, Green | 8 | 17 | 30' | Fly 80’, Sphere poison, 6 arcane spells, Tenacious |
Dragon, Red | 10 | 19 | 30' | Fly 80’, 90’ Cone of fire, 9 arcane spells, Tenacious |
Dragon, Sea | 8 | 17 | - | Swim/glide 60’, 20’ sphere poison, 6 arcane spells, Tenacious |
Dragon, White | 6 | 15 | 30' | Fly 80’, 80’ Cone of cold, 3 arcane spells, Tenacious |
Dragon Turtle | 30 | 20 | 10' | Swim 30’, 90’x30’ Cylinder of steam |
Driver Ant | 4 | 15 | 60' | |
Dryad | 2 | 13 | 40' | Tree meld, charm |
Dwarf | 1 | 14 | 20' | |
Table 52: Monster List E
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Monster | HD | AC | MV | Special |
---|
Efreeti (Lesser) | 10 | 15 | 30' | Fly 80’, Mundane damage immunity, invisibility, illusion, wall of fire, confire metals and soft goods |
Elemental, Air | 12 | 17 | - | Fly 120’, Mundane dmg immunity, Whirlwind, harm flying creatures +1d8 |
Elemental, Greater Air | 16 | 20 | - | Fly 120’, Mundane dmg immunity, Whirlwind, harm flying creatures +1d8 |
Elemental, Lesser Air | 8 | 16 | - | Fly 120’, Mundane dmg immunity, Whirlwind, harm flying creatures +1d8 |
Elemental, Earth | 12 | 17 | 20' | Mundane dmg immunity, Blocked by water, Harm creatures on ground +1d8 |
Elemental, Greater Earth | 16 | 20 | 20' | Mundane dmg immunity, Blocked by water, Harm creatures on ground +1d8 |
Elemental, Lesser Earth | 8 | 16 | 20' | Mundane dmg immunity, Blocked by water, Harm creatures on ground +1d8 |
Elemental, Fire | 12 | 17 | 40' | Mundane dmg immunity, Blocked by water, Harm cold-based creatures +1d8 |
Elemental, Greater Fire | 16 | 20 | 40' | Mundane dmg immunity, Blocked by water, Harm cold-based creatures +1d8 |
Elemental, Lesser Fire | 8 | 16 | 40' | Mundane dmg immunity, Blocked by water, Harm cold-based creatures +1d8 |
Elemental, Water | 12 | 17 | 20' | Swim 60’, Mundane dmg immunity, Water-bound, Harm creatures in water +1d8 |
Elemental, Greater Water | 16 | 20 | 20' | Swim 60’, Mundane dmg immunity, Water-bound, Harm creatures in water +1d8 |
Elemental, Lesser Water | 8 | 16 | 20' | Swim 60’, Mundane dmg immunity, Water-bound, Harm creatures in water +1d8 |
Elephant | 9 | 13 | 40' | Charge, Trample |
Elf | 1 | 13 | 30' | Spellcasting |
Table 53: Monster List F
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Monster | HD | AC | MV | Special |
---|
Ferret, Giant | 1 | 13 | 50' | |
Fish, Giant Bass | 2 | 11 | - | Swim 40' |
Fish, Giant Catfish | 8 | 14 | - | Swim 30’, Swallow whole |
Fish, Giant Piranha | 3 | 12 | - | Swim 50’, Swarm 8-on-1 |
Fish, Giant Rockfish | 5 | 11 | - | Swim 60’, Poison spines (Con Save or die) |
Fish, Giant Sturgeon | 10 | 18 | - | Swim 60’, Swallow whole |
Table 54: Monster List G
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Monster | HD | AC | MV | Special |
---|
Gargoyle | 4 | 13 | 30' | Fly 50’, mundane damage immunity, immune to sleep & charm |
Gelatinous Cube | 4 | 10 | 20' | Str save or paralysis 1d4 turns, cold & lightning immunity |
Ghoul | 2 | 12 | 30' | Paralysis 1d4 turns, Undead |
Giant, Cloud | 12 | 14 | 40' | Keen senses, Long range boulder throwing 3d6 |
Giant, Fire | 11 | 14 | 40' | Fire immunity, Long range boulder throwing 3d6 |
Giant, Frost | 10 | 14 | 40' | Cold immunity, Long range boulder throwing 3d6 |
Giant, Hill | 8 | 14 | 40' | |
Giant, Stone | 9 | 14 | 40' | Long range boulder throwing 3d6 |
Giant, Storm | 15 | 16 | 50' | Summon storm, Lightning bolt, Lightning immunity |
Gnoll | 2 | 13 | 30' | |
Gnoll, Leader | 3 | 13 | 30' | |
Gnome | 1 | 13 | 20' | Infravision |
Gnome, Bodyguard | 3 | 13 | 20' | Infravision |
Gnome, Chieftain | 4 | 13 | 20' | Infravision, +1 to damage |
Gnome, Leader | 2 | 13 | 20' | Infravision |
Goblin | 1/2 | 12 | 20' | Infravision, hate the sun |
Goblin, Bodyguard | 2 | 12 | 20' | Infravision |
Goblin King | 3 | 12 | 20' | Infravision, +1 to damage |
Golem, Amber | 10 | 12 | 60' | Construct, Mundane damage immunity, perfect tracking, see invisibility |
Golem, Bone | 8 | 16 | 40' | Construct, Mundane damage immunity, Energy immunity, Multiattack |
Golem, Bronze | 20 | 18 | 80' | Construct, Mundane damage immunity, Fire immunity, Flaming blood Dex save or 2d6 dmg |
Golem, Wood | 2 | 11 | 40' | Construct, Mundane damage immunity, flammable |
Gorgon | 8 | 16 | 40' | Charge, Breath: 60’x10’ petrify |
Grey Ooze | 3 | 10 | 3' | Energy immunity, Acid destroys touched armor + 2d8 dmg |
Green Slime | 2 | - | 1' | Acid: destroys wood and armor, consume flesh over 6 rounds, becomes green slime Cold and fire immunity |
Griffon | 7 | 13 | 40' | Fly 120' |
Table 55: Monster List H
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Monster | HD | AC | MV | Special |
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Halfling | 1 | 11 | 30' | |
Halfling, Guard | 2 | 11 | 30' | |
Harpy | 3 | 11 | 20' | Fly 50’, Charm long range, Magic resistance |
Hawk, Giant | 3 | 12 | - | Fly 150’, Swoop: charge, carry prey |
Hawk, Normal | 1/2 | 10 | - | Fly 160’ Swoop: charge |
Hellhound | 5 | 14 | 40' | Fire breath: cone 60’ recharge 5-6, Fire immunity, See invisibilty short range |
Hippogriff | 3 | 13 | 60' | Fly 120' |
Hobgoblin | 1 | 12 | 30' | |
Hobgoblin, Bodyguard | 4 | 12 | 30' | |
Hobgoblin, King | 5 | 12 | 30' | +1 to damage |
Horse, Draft | 3 | 11 | 30' | |
Horse, Riding | 2 | 11 | 80' | |
Horse, War | 3 | 11 | 40' | Charge |
Horse, Wild | 2 | 11 | 80' | Stampede |
Hydra | 5 | 13 | 40' | +1 HD for each additional head |
Table 56: Monster List I
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Monster | HD | AC | MV | Special |
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Insect Swarm | 2 | 11 | 10' | Fly 20’, Immunity: everything except fire, cold, sleep |
Invisible Stalker | 8 | 15 | 40' | Perfect tracking, Invisibility |
Table 57: Monster List K
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Monster | HD | AC | MV | Special |
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Killer Bee | 1/2 | 11 | __ | Fly 50’, Poison, lodged stinger 1 dmg/round, Tenacious |
Killer Bee Queen | 2 | 11 | – | Fly 50’, Poison, Tenacious |
Kobold | 1/2 | 11 | 20' | Infravision, Sneak Attack +1d6 |
Kobold, Bodyguard | 1 | 11 | 20' | Infravision, Sneak Attack +1d6 |
Kobold, Chieftain | 2 | 11 | 20' | Infravision, Sneak Attack +1d6 |
Table 58: Monster List L
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Monster | HD | AC | MV | Special |
---|
Leech, Giant | 6 | 11 | 30' | Blood drain 1d6, detached only on death |
Living Statue, Crystal | 4 | 14 | 30' | Magical, Sleep immunity |
Living Statue, Iron | 4 | 16 | 10' | Magical, Sleep immunity, weapons may get stuck |
Living Statue, Rock | 5 | 14 | 20' | Magical, Sleep immunity, 2x Magma jet 2d6 |
Lizard, Giant Draco | 4 | 13 | 40' | Glide 70' |
Lizard, Giant Gecko | 3 | 13 | 40' | Climb 40' |
Lizard, Giant Horned Chameleon | 5 | 16 | 40' | Camouflage, Sticky tongue 2d4 dmg, tail knock down |
Lizard, Giant Tuatara | 6 | 14 | 40' | Infravision |
Lizard Man | 2 | 13 | 20' | Swim 40' |
Lycanthrope, Devil Swine | 9 | 15 | 60' | Lycanthrope, Charm person 3x/day |
Lycanthrope, Werebear | 6 | 16 | 40' | Lycanthrope, Multiattack |
Lycanthrope, Wereboar | 4 | 14 | 50' | Lycanthrope, Battle rage: +2 to hit |
Lycanthrope, Wererat | 3 | 11 | 40' | Lycanthrope, Sneak attack +1d6 |
Lycanthrope, Weretiger | 5 | 15 | 50' | Lycanthrope, Camouflage |
Lycanthrope, Werewolf | 4 | 13 | 60' | Lycanthrope |
Table 59: Monster List M
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Monster | HD | AC | MV | Special |
---|
Manticore | 6 | 14 | 40' | Fly 120’, Poison tail spikes |
Mastodon | 15 | 15 | 40' | Charge, Trample |
Medium | 1 | 10 | 30' | Spellcasting: 3 arcane spells |
Medusa | 4 | 10 | 30' | Petrifying gaze, Snake bites poisonous |
Merchant | 1 | 13 | 30' | |
Merman | 3 | 12 | - | Swim 40’, Water breathing |
Minotaur | 6 | 12 | 40' | |
Mule | 1 | 11 | 40' | |
Mummy | 5 | 15 | 20' | Undead, Cha save for paralyze with terror, Mummy rot on attack, Immune to everthing but magic & fire, half damage on everything |
Table 60: Monster List N
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Monster | HD | AC | MV | Special |
---|
Neanderthal (Caveman) | 2 | 10 | 40' | |
Nixie | 1 | 11 | 40' | Charm, Bestow Water breathing, Summon giant bass |
Noble | 3 | 16 | 20' | |
Nomad | 1 | 14 | 40' | |
Normal Human | 1/2 | 10 | 30' | |
Table 60: Monster List O
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Monster | HD | AC | MV | Special |
---|
Ochre Jelly | 5 | 10 | 10' | Immune to all but ice and fire, Division |
Octopus, Giant | 8 | 11 | 30' | Swim 30’ Constriction +1d3 dmg, Ink cloud makes darkness |
Ogre | 4 | 13 | 30' | |
Orc | 1 | 12 | 40' | Hate the sun |
Owl Bear | 5 | 13 | 40' | Multiattack |
Table 61: Monster List P
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Monster | HD | AC | MV | Special |
---|
Pegasus | 2 | 12 | 80' | Fly 160' |
Pirate | 1 | 13 | 30' | |
Pixie | 1 | 15 | 30' | Fly 60’, Invisibility |
Pterosaur, Pteranodon | 5 | 12 | - | Fly 80' |
Pterosaur, Pterodactyl | 1 | 11 | - | Fly 60' |
Purple Worm | 15 | 12 | 20' | Swallow whole, Poison: Con save or die |
Table 62: Monster List R
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Monster | HD | AC | MV | Special |
---|
Rat, Giant | 1/2 | 11 | 40' | Swim 20’, Diseased, Afraid of fire |
Rat, Normal | 1/4 | 10 | 40' | Swim 20’, Diseased, Afraid of fire |
Rhagodessa | 4 | 13 | 50' | Multiattack, Walk on walls |
Rhinoceros | 6 | 13 | 40' | Charge, Trample |
Rhinoceros, Wooly | 8 | 14 | 40' | Charge, Trample |
Robber Fly | 2 | 12 | 30' | Fly 90’, Charge, Poison immunity |
Roc, Giant | 36 | 18 | 20' | Fly 160’, Charse, Carray away prey |
Roc, Large | 12 | 16 | 20' | Fly 160’, Charse, Carray away prey |
Roc, Normal | 6 | 14 | 20' | Fly 160’, Charse, Carray away prey |
Rock Baboon | 2 | 12 | 40' | |
Rust Monster | 5 | 16 | 40' | Metal that touches it rusts away |
Table 63: Monster List S
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Monster | HD | AC | MV | Special |
---|
Salamander, Flame | 8 | 16 | 40' | Fire & mundane damage immunity, 20’ heat aura 1d8/round |
Salamander, Frost | 12 | 15 | 40' | Cold & mundane damage immunity, 20’ cold aura 1d8/round |
Scorpion, Giant | 4 | 16 | 50' | Poison string: Con save or die |
Sea Serpent (Lesser) | 6 | 13 | 50' | Swim 50’, Can cause hull damage |
Shadow | 2 | 11 | 30' | Str drain, Mundane dmg immunity, Immune to sleep and charm |
Shark, Bull | 2 | 14 | - | Swim 60’, Ram: Str save for stunned 3 rounds , Tenacious |
Shark, Great White | 8 | 14 | - | Swim 60’, Tenacious |
Shark, Mako | 4 | 14 | - | Swim 60’, Tenacious |
Shrew, Giant | 1 | 14 | 60' | Climb 60’, Wins initiative |
Shrieker | 3 | 11 | 3' | No attacks, Shriek: attracts monsters if triggered by nearby light or movement |
Skeleton | 1 | 11 | 20' | Undead |
Snake, Giant Rattler | 4 | 13 | 40' | Multiattack, Poison: Con save or die in 1d6 rounds |
Snake, Pit Viper | 2 | 12 | 30' | Infravision, Wins initiative, Poison: Con save or die |
Snake, Rock Python | 5 | 12 | 30' | Multiattack (constriction) |
Snake, Sea Snake | 3 | 12 | 30' | Swim 30’, Poison: After 1d4+2 turns, Con save or die in 1d6 rounds |
Snake, Spitting Cobra | 1 | 11 | 30' | Swim 30’, Poison: Con save or die in 1d10 rounds, Spit: Con save or permanent blindness |
Spectre | 6 | 16 | 50' | Fly 100’, Undead, Mundane dmg immunity, Permanent Con drain |
Spider, Giant Black Widow | 3 | 12 | 20' | Climb 40’, Poison: Con save or die in 1 round, Web: Str save or can’t move |
Spider, Giant Crab | 2 | 11 | 40' | Climb 40’, Camouflage, Poison: Con save w/ Advantage or die in 1d4 rounds |
Spider, Giant Tarantella | 3 | 13 | 20' | Climb 40’, Poison: Con save or dance uncontrollably |
Sprite | 1/2 | 13 | 20' | Fly 60’, 5 sprites can curse with comical effect |
Squid, Giant | 6 | 11 | 40' | Swim 40’, Multiattack, Ink cloud makes darkness |
Stegosaurus | 11 | 15 | 20' | Trample |
Stirge | 1 | 11 | 10' | Fly 60’, Charge, Blood drain 1d3 |
Table 64: Monster List T
#
Monster | HD | AC | MV | Special |
---|
Thoul | 6 | 12 | 40' | Con save or paralysis 1d4 turns, Regeneration 1hp |
Titanothere | 12 | 13 | 40' | Trample |
Toad, Giant | 2 | 11 | 30' | Sticky tongue, Swallow whole |
Trader | 1 | 12 | 30' | |
Treant | 8 | 16 | 20' | Animate trees short range |
Triceratops | 11 | 16 | 30' | Charge, Trample |
Troglodyte | 2 | 13 | 30' | Stench: Con save or disadvantage |
Troll | 6 | 14 | 40' | Regeneration 3, Weak to fire and acid |
Tyrannosaurus Rex | 20 | 15 | 40' | |
Table 65: Monster List U
#
Monster | HD | AC | MV | Special |
---|
Unicorn | 4 | 16 | 80' | Teleport 1/day |
Table 66: Monster List V
#
Monster | HD | AC | MV | Special |
---|
Vampire | 8 | 16 | 40' | Undead, Mundane dmg immunity, Energy drain 2HD, Regeneration 3, Summon breasts, vampire vulnerabilities |
Veteran | 2 | 16 | 20' | |
Table 67: Monster List W
#
Monster | HD | AC | MV | Special |
---|
Warp Beast | 6 | 14 | 50' | Resistance, Displacement: effect of mirror image |
Water Termite, Freshwater | 2 | 12 | 40' | |
Water Termite, Saltwater | 4 | 13 | 40' | |
Water Termite, Swamp | 1 | 14 | 40' | |
Weasel, Giant | 4 | 11 | 50' | Infravision 30’, Blood drain 2d4 |
Whale, Killer | 6 | 12 | 80' | Swim 80’, Swallow whole |
Whale, Narwhal | 12 | 11 | 60' | Swim 60' |
Whale, Sperm | 36 | 12 | 60' | Swim 60’, Swallow whole |
Wight | 3 | 13 | 30' | Undead, Mundane damage immunity, Energy drain 1HD |
Wolf, Dire | 4 | 12 | 50' | |
Wolf, Normal | 2 | 11 | 60' | |
Wraith | 4 | 15 | 40' | Fly 80’, Undead, Mundane dmg immunity, Energy drain 1HD |
Wyvern | 7 | 15 | 30' | Fly 80’, Poison: Con save or die |
Table 68: Monster List Y
#
Monster | HD | AC | MV | Special |
---|
Yellow Mould | 2 | - | - | Dmg immunity all but fire, Spore cloud: Con save or die in 6 rounds, Wood & leather eaten away |
Table 69: Monster List Z
#
Monster | HD | AC | MV | Special |
---|
Zombie | 2 | 10 | 20' | Undead |